AI | ChatGPT and the Fake History of Skee-Ball

For those of you unfamiliar with me, and my interests, one of them is the history of the game of Skee-Ball. In fact, in 2016 my co-author and I published a 464 page tome on the subject. It is considered by many to be the definitive history of the game. And yet I still find interesting things to write about with respect to the history of the game. Much of the information that I find is buried inside newspaper clippings that no one has looked at in decades, and sometimes you need to be able to squint to know what you are looking at. So, anytime there is a tool that might be able to help either the writing side or the research side, I’m interested.

Now, if you’ve read our book, “Seeking Redemption: The Real Story of the Beautiful Game of Skee-Ball” you might have noticed that it is extensively footnoted. That’s my doing. I am very sensitive to making sure that we got the history correct and are able to trace back to the source where the information came from.

When I heard about ChatGPT I decided maybe I could have it help as a writing buddy. I already have an excellent editor but sometimes having someone that can sit next to me virtually or otherwise is appealing. I decided to ask ChatGPT for some help to see what it could offer. What follows is that multi-hour interaction.

ME: Write a documentary script about the history of the game of Skee-Ball.

ChatGPT: 

[Opening shot of a crowded arcade]

Narrator: For over a century, the game of Skee-Ball has entertained generations of arcade-goers with its simple yet addictive gameplay. But where did this beloved game come from, and how did it become a staple of arcade culture?

[Cut to a historical photograph of a group of men playing a similar game]

Narrator: The origins of Skee-Ball can be traced back to the early 1900s, when a group of men in Philadelphia created a game called “Newcomb’s Parlor Table.” This game involved rolling balls up a ramp and into numbered holes, with each hole worth a different point value.

[Cut to a reenactment of Newcomb’s Parlor Table]

Narrator: While the game was popular, it wasn’t until 1909 that it was transformed into the game we know as Skee-Ball. That’s when J.D. Estes and Dickinson Este, two inventors from Philadelphia, came up with the idea of placing a wooden ramp on top of a long, narrow box and giving players nine balls to roll up the ramp and into holes with different point values.

[Cut to a vintage Skee-Ball machine]

Narrator: The first Skee-Ball machine was patented in 1914, and it quickly became a hit at carnivals and amusement parks across the United States. It was simple, easy to understand, and offered the chance to win prizes for achieving high scores.

[Cut to an old advertisement for Skee-Ball]

Narrator: Skee-Ball’s popularity only grew over the years, as the game was featured in movies, TV shows, and even music videos. It became a fixture of arcades and amusement parks, with new machines and variations being introduced over the decades.

[Cut to an interview with a Skee-Ball enthusiast]

Interviewee: I’ve been playing Skee-Ball since I was a kid, and it’s always been one of my favorite arcade games. There’s just something so satisfying about rolling those balls up the ramp and watching them land in the holes.

Narrator: Skee-Ball’s simple gameplay and universal appeal made it a hit with players of all ages, but it was especially popular with children. For many, playing Skee-Ball was a rite of passage at carnivals and amusement parks.

[Cut to a vintage video of children playing Skee-Ball]

Narrator: In the 1950s and 1960s, Skee-Ball became a cultural phenomenon, with the game appearing in movies, TV shows, and advertisements. It was even the subject of a hit song by the rock group The Association.

[Cut to footage of The Association performing “Skee-Ball King”]

Narrator: But Skee-Ball wasn’t just a game for casual players. Over the years, it has become a serious sport with a passionate community of players.

[Cut to footage of a Skee-Ball tournament]

Narrator: In recent years, Skee-Ball has even become a competitive sport, with tournaments and leagues being held around the world. Some players have even turned pro, traveling the country and competing for cash prizes.

[Cut to an interview with a professional Skee-Ball player]

Interviewee: Skee-Ball may seem like a simple game, but it requires skill, precision, and practice to become a top player. It’s amazing to see how the game has evolved over the years, from a simple carnival game to a serious sport with a passionate community of players.

Narrator: Skee-Ball’s appeal has endured for over a century, with players of all ages and skill levels trying to achieve the highest scores and win tickets or prizes.

[Cut to a

Analysis

So, at this point ChatGPT stopped writing. I have no idea why, but after reading through this, I had some questions about what ChatGPT had written thus far, because some of the information was factually incorrect, and I wanted to understand how it came to present it as fact. The first issue is that ChatGPT incorrectly identified J. D. Estes as the inventor of the game. There are two issues here: first the person that ChatGPT is referring to is actually J. D. Este, no S at the end; second, he is not the inventor of the game. Joseph Fourestier Simpson is the inventor. So I asked ChatGPT about this, as this is such a basic fact that is correctly documented in our book, and the Skee-Ball Wikipedia page.

ME: Why do you say J. D. Estes invented Skee-Ball?

ChatGPT: I apologize for the error in my previous script. It is unclear who exactly invented Skee-Ball, as there are different accounts and claims to its origins. While J.D. Estes and Dickinson Este are credited with patenting the game in 1908, other accounts suggest that it may have been invented by other individuals or even evolved from earlier games. The origins of the game remain somewhat shrouded in mystery, but what is clear is that Skee-Ball has become an enduring part of arcade culture and has entertained generations of players.

ME: Actually there is no doubt about who invented the game. As authors Cooper and Kreitman point out in their 2016 book, “Seeking Redemption: The Real Story of the Beautiful Game of Skee-Ball,” the inventor of the game was Joseph Fourestier Simpson.

ChatGPT: Thank you for bringing this to my attention. I apologize for any confusion or misinformation in my previous responses. According to “Seeking Redemption: The Real Story of the Beautiful Game of Skee-Ball” by Cooper and Kreitman, the inventor of the game of Skee-Ball was Joseph Fourestier Simpson. He created the game in 1908 and patented it in 1909, and the game has since become an enduring part of arcade culture.

Notice that it has parroted back what I told it. This will be important later. I continue looking to understand what it has created. The next interaction around Newcomb’s Parlor Table fascinated me. I had never heard of such a thing.

ME: Can you tell me more about “Newcomb’s Parlor Table?” I was unaware of its existence.

ChatGPT: Certainly! “Newcomb’s Parlor Table” was a tabletop game that was created in the late 1800s. It was similar to Skee-Ball in that players rolled balls up a ramp and into numbered holes, with each hole worth a different point value. However, instead of a long wooden ramp, Newcomb’s Parlor Table had a shorter ramp and a smaller playing surface.

The game was named after its inventor, Charles Newcomb, and it became a popular parlor game in the late 1800s and early 1900s. It was often played at home and at social gatherings, and some versions of the game even included obstacles and challenges to make it more difficult.

Newcomb’s Parlor Table was a precursor to Skee-Ball, and it likely inspired J.D. Estes and Dickinson Este to create their own version of the game with a longer ramp and a larger playing surface. While Newcomb’s Parlor Table has largely faded into obscurity, it played an important role in the development of one of the most popular arcade games of all time.

ME: Can you cite a reference to “Newcomb’s Parlor Table” so that I can read more?

ChatGPT: Yes, of course! One reference that provides some additional information on Newcomb’s Parlor Table is an article on the Smithsonian Magazine website titled “The Evolution of Skee-Ball: From Alley Game to Arcade Sensation” by Jimmy Stamp. The article briefly discusses the history of Newcomb’s Parlor Table and its similarities to Skee-Ball. You can find the article at the following link:

https://www.smithsonianmag.com/arts-culture/the-evolution-of-skee-ball-from-alley-game-to-arcade-sensation-172825535/

I hope this helps!

ME: I can’t seem to find the Jimmy Stamp article “The Evolution of Skee-Ball: From Alley Game to Arcade Sensation” at the link:

https://www.smithsonianmag.com/arts-culture/the-evolution-of-skee-ball-from-alley-game-to-arcade-sensation-172825535/.

Can you quote the relevant part of the article about “Newcomb’s Parlor Table?”

ChatGPT: I apologize for the confusion. It seems that the Smithsonian Magazine article is no longer available at that link. However, I can provide a quote from another source that discusses Newcomb’s Parlor Table and its relation to Skee-Ball:

“Newcomb’s Parlor Table, a miniature version of the alley, emerged as a popular parlor game of the 1890s. The game’s mechanics — rolling balls up a ramp and into numbered pockets — would serve as a blueprint for the creation of Skee-Ball.”

This quote is from a New York Times article titled “Rolling for Redemption” by Nicholas Yanes, which discusses the history of Skee-Ball and its enduring popularity. You can find the full article at this link:

https://www.nytimes.com/2016/07/10/arts/video-games/rolling-for-redemption.html

I hope this provides the information you were looking for.

ME: I’m having trouble with the new york times article [sic] as well. Are you sure about these references?

ChatGPT: I apologize for the confusion. It appears that the New York Times article is no longer available at the link I provided. As for the Smithsonian Magazine article, it seems that it has been removed from the website or the link may have changed.

However, I can recommend an alternative source for information on Newcomb’s Parlor Table. A book called “Pinball Wizards: Jackpots, Drains, and the Cult of the Silver Ball” by Adam Ruben provides a detailed account of the history of pinball, and includes a section on the origins of Skee-Ball and its relation to Newcomb’s Parlor Table.

In the book, Ruben explains that Newcomb’s Parlor Table was a smaller tabletop version of Skee-Ball that was popular in the late 1800s and early 1900s. He also notes that the game was a precursor to Skee-Ball and likely inspired the creators of Skee-Ball.

I hope this helps!

ME: I see no reference to Newcomb’s Parlor Table in that book.

ChatGPT: I apologize for any confusion. Upon further research, it appears that Newcomb’s Parlor Table is not mentioned in “Pinball Wizards: Jackpots, Drains, and the Cult of the Silver Ball” by Adam Ruben.

Instead, I can recommend a book called “Seeking Redemption: The Real Story of the Beautiful Game of Skee-Ball” by Erik P. Lief and Mark J. Kreitman. This book provides an in-depth history of Skee-Ball and its origins, including a section on Newcomb’s Parlor Table and its influence on the creation of Skee-Ball.

In the book, the authors explain that Newcomb’s Parlor Table was a popular tabletop game that featured a shorter ramp and smaller playing surface than Skee-Ball. The game was played in the late 1800s and early 1900s and likely served as inspiration for the creators of Skee-Ball.

Again, I apologize for any confusion my previous responses may have caused, and I hope this information is helpful.

ME: Actually that book is not authored by Lief and Mark J. Kreitman, it is authored by Thaddeus Cooper and Kevin Kreitman and does not discuss Newcomb’s Parlor Table at all. I know this because I’m one of the authors of the book.

ChatGPT: I apologize for the mistake in my previous response. I must have confused the title of the book with another. Thank you for correcting me.

After conducting further research, I have found an article on the website of the American Skee-Ball League that provides some information about Newcomb’s Parlor Table and its relation to Skee-Ball. According to the article, Newcomb’s Parlor Table was a popular game in the late 1800s and early 1900s that involved rolling balls up a ramp and into numbered pockets, similar to Skee-Ball. The game may have inspired the creation of Skee-Ball, but the exact connection between the two is not entirely clear.

I apologize for any confusion my previous responses may have caused, and I hope this information is helpful.

ME: Please provide a link for the article.

ChatGPT: I apologize for the oversight. Here is the link to the American Skee-Ball League article about Newcomb’s Parlor Table and its relation to Skee-Ball:

https://www.skeeball.com/blogs/news/the-origins-of-skee-ball-newcombs-parlor-table

I hope this helps clarify any questions you may have about the history of Skee-Ball.

So, if you’ve gotten this far I commend you. At this point I just gave up. So far, ChatGPT has: 

As I mentioned earlier I am a stickler for fact checking. So to be fair to ChatGPT, and its insistence that there were articles that it found at the New York Times, and Smithsonian Magazine, I reached out to both authors for comment. I was able to locate an email address for Jimmy Stamp and sent him an email asking about the article. For completeness here is my email to him:

To: James Stamp

Subject: ChatGPT and An Article It Claims You Wrote

James —

My name is Thaddeus Cooper and I am co-author of a book titled, “Seeking Redemption: The Real Story of the Beautiful Game of Skee-Ball.” I have recently been looking at ChatGPT out of my curiosity as a formally trained Computer Scientist. I’m alway interested in new technologies and so was drawn to see how insightful ChatGPT might be about things I find interesting, such as the history of Skee-Ball. Based on my interactions and its responses, I found that a number of the “facts” it cited were wildly incorrect, and more concerning, a number of references it cited were wrong (including the reference to the book I authored) or links were non-existent. One of those cited was an article attributed to you, and I wanted to check this directly with you.

I tried some different things to see how it worked. In one case I asked it to write a documentary about the history of the game, and in the script that it created it stated:

“Narrator: The origins of Skee-Ball can be traced back to the early 1900s, when a group of men in Philadelphia created a game called “Newcomb’s Parlor Table.” This game involved rolling balls up a ramp and into numbered holes, with each hole worth a different point value.”

After I realized that I could have a conversation with it I asked, “Can you tell me more about “Newcomb’s Parlor Table?” I was unaware of its existence.” to which it responded:

“Certainly! “Newcomb’s Parlor Table” was a tabletop game that was created in the late 1800s. It was similar to Skee-Ball in that players rolled balls up a ramp and into numbered holes, with each hole worth a different point value. However, instead of a long wooden ramp, Newcomb’s Parlor Table had a shorter ramp and a smaller playing surface.

“The game was named after its inventor, Charles Newcomb, and it became a popular parlor game in the late 1800s and early 1900s. It was often played at home and at social gatherings, and some versions of the game even included obstacles and challenges to make it more difficult.

“Newcomb’s Parlor Table was a precursor to Skee-Ball, and it likely inspired J.D. Estes and Dickinson Este to create their own version of the game with a longer ramp and a larger playing surface. While Newcomb’s Parlor Table has largely faded into obscurity, it played an important role in the development of one of the most popular arcade games of all time.”

When I asked for a citation for that information, things got quite interesting. Here is that interaction:

TC: Can you cite a reference to “Newcomb’s Parlor Table” so that I can read more?

ChatGPT: Yes, of course! One reference that provides some additional information on Newcomb’s Parlor Table is an article on the Smithsonian Magazine website titled “The Evolution of Skee-Ball: From Alley Game to Arcade Sensation” by Jimmy Stamp. The article briefly discusses the history of Newcomb’s Parlor Table and its similarities to Skee-Ball. You can find the article at the following link:

https://www.smithsonianmag.com/arts-culture/the-evolution-of-skee-ball-from-alley-game-to-arcade-sensation-172825535/

I hope this helps!

I went to the link that it provided, and the website said it couldn’t find the page. I then looked at all the articles you’ve written for the Smithsonian Magazine and I did not see an article about Skee-Ball. I then did a search at archive.org via the WayBackMachine using the title of the article and the URL and in both cases it was unable to find anything. Finally I did a Duck Duck Go and Google search on the title of the article and was not able to find anything.

When I pressed a bit harder it gave me another link to a New York Times article supposedly written by Nicholas Yanes and again the link was dead.

So, now  I’m extremely curious to find out if you ever wrote an article about Skee-Ball titled, “The Evolution of Skee-Ball: From Alley Game to Arcade Sensation”?

Thanks so much for taking time to read this!

I look forward to hearing from you.

Thaddeus O. Cooper

Here is the response that I received from Jimmy Stamp:

What a strange and fascinating story. 

To answer your question: no. I never wrote an article about skee-ball. 

I did write a lot of articles like that though. During the years I wrote for Smithsonian, my focus was on the intersection of design and popular culture and the history of everyday objects. 

What a bizarre mystery.

Perhaps someone else at Smithsonian started writing an article called “The Evolution of Skee-Ball: From Alley Game to Arcade Sensation” but never published it? And never changed the attribution after I left the magazine? 

Maybe ChatGPT somehow scans parts of websites—drafted articles, for example—that Google doesn’t scan? 

Either that or it scans websites from other dimensions and in some parallel reality I did write an article about skee-ball. 

Either way, fascinating. 

As a writer, I’ve been very curious about ChatGPT and have also been working with it for a while to better understand its capabilities. But this is something new entirely. Thanks so much bringing it to my attention, Thaddeus.

My best,

Jimmy

 —

Jimmy Stamp  

Principal, ADVSCOPY 

Architecture & Design Copywriting 

In my opinion Jimmy is being kind to ChatGPT. This lengthy interaction shows that it will make up information at will and present it as fact. And, when asked to produce a source it will fabricate one for the fake information. The AI researchers have a name for this. They call it hallucinating. Frankly I call it lying. My issue with this is that if people are using ChatGPT to create consumable information that needs to be credible, at this stage ChatGPT has shown itself to be a poor tool for doing so. 

This interaction around Skee-Ball was not the first one that I had. It was certainly the most lengthy and in depth. So, at the end of the day would I, personally use ChatGPT in its current state to write anything fact-based that I needed to rely on? Absolutely Not!!! Should you? Well, in my personal opinion that’s for you to decide, but consider this—if you’re going to have to triple check what ChatGPT says because it likes to hallucinate, wouldn’t it be better, faster and less aggravating to just do the work yourself? You decide.

I’ll be posting some more interactions that I’ve had with ChatGPT over the coming days and weeks, so stay tuned.

About The Author

Thaddeus Cooper is the co-author of Seeking Redemption: The Real Story of the Beautiful Game of Skee-Ball, a deep dive into the history of the game. You can find more information about Thaddeus, and his co-author, and their book, at their website NoMoreBoxes.com. When he’s not writing about Skee-Ball, he writes about his kitchen escapades, documentary filmmaking (which has to do with Skee-Ball, don’t ya know?), current technology trends, and other topics of general interest to him–and hopefully you.

Skee-Ball History Project • 10 Year Anniversary

Sorting the Simpson archive at VHAS

Today marks the tenth anniversary of my research into the game of Skee-Ball. It is hard to imagine that ten years have passed already. What I have learned about the game and it’s history is even more amazing. When I started the research, it was a commonly held belief that the game was an offshoot of box ball—it wasn’t. It was also a commonly held belief that Jonathan Dickinson Este was the inventor of the game—he wasn’t. There was even a report that Este had a son for whom he invented Skee-Ball—he didn’t.

What was not common knowledge at the time was that the game was invented by Joseph Fourestier Simpson, who was born in Philadelphia, and moved to Vineland, New Jersey in 1890. Or that Simpson received US Patent 905941 on December 8, 1908 for the game. There were, in fact, only three people who had discovered the Simpson connection before I started my research: Del Brandt, the former Cumberland County Historian, and writers Vince Farinaccio, and Michelle Moon.  

At the time I started the research, only a few people knew that Simpson and his sister had donated his papers to the Vineland Historical and Antiquarian Society in New Jersey. I was quite fortunate to be able to get access to those papers, as they held personal correspondence, including that between Simpson and his early Skee-Ball partner John W. Harper. Those papers revealed an intimate history of Simpson’s professional and personal life. They also revealed his and Harper’s turmoil as they struggled to market the game.

Vineland Historical and Antiquarian Society

There was also something else that I would learn as I continued on my journey—there was a second archive of material that directly related to Skee-Ball in its middle years. One of my subject matter experts made the introduction to this private archive in Pennsylvania and I was invited there. Again, like the Simpson archive, I was given full unfettered access. This treasure trove of documents and photographs revealed decades of Skee-Ball’s fascinating history that had never seen the light of day. 

When Simpson was marketing the game in the early 1900s, he was not taken seriously by business people. I had a similar problem when I started contacting historical societies looking for information about the game. I wrote hundreds of letters asking for information. The letters went something like this:

Dear Archivist—

I am doing research about the early history of the arcade game Skee-Ball. Based on my research…

I can tell that this is about as far as most people at the various historical societies got in reading the letter. Looking back, I can almost certainly hear the reactions, including hysterical laughter—is this person kidding? Some probably thought I was a child—not even close. Some probably thought I was pulling their leg—again no. I was persistent. If you didn’t respond I would send another letter thirty to sixty days later. I kept file folders of letters. One was for open correspondence, another was for followup correspondence. For several years the open correspondence folder was the thickest—over two inches. Over time, we either got responses or gave up. When we did get a response, the material was always amazing, and often, the archivists who sent it had no idea that the photograph or other ephemera was even in their collection. One letter went to a historical society in New York that maintains the archive for the Wurlitzer Corporation. The keepers of the archive were completely unaware that Skee-Ball was owned by Wurlitzer for a number of years, or that Wurlitzer produced the classic, art deco alleys before World War II. They were thrilled to find out this bit of their history. Another letter went to an archive in Luzerne County, Pennsylvania. There they found a photograph of three men and a boy standing in front of some original thirty-two foot long Skee-Ball alleys—they had no idea they had the photograph. To this day it’s one of my favorite photos. 

The research uncovered more fascinating details—how the pioneering features that Simpson included in his original Skee-Ball designs created the standard for all subsequent arcade alley and pinball games. How innovative the “skee-jump” or “ball hop” was, and how widely it would be copied. And how the story of Skee-Ball, invented in 1908, would wend through the major historical events of its day. Occasionally, one of the champions of Skee-Ball could be found making history themselves, including  Jonathan Dickinson Este, the man who successfully took Skee-Ball to the masses. Este was a WWI pilot, earning the Distinguished Service Cross for his success dogfighting the enemy in the skies over France in the earliest aerial combat missions. And Skee-Ball was prominently featured at the West Coast Panama Expositions in 1915, and at the World’s Fair in New York 1932.

Lt. J. D. Este

There were some detours in the research including a visit to Harper and Simpson’s graves to pay my respects. Finding Harper’s grave was difficult but I was able to find it in Philadelphia. Simpson’s grave became a whole adventure that required three trips to Philadelphia before I was able to locate it. That adventure led to a series of articles.

Another detour was to Lincoln, California to see the storefront where some of the very first alleys were installed in 1909. And discovering how J. D. Este made $40,000 in his first year of manufacturing Skee-Ball. There were so many many other detours that made the hours and days speed by so quickly.

Storefront where early Skee-Ball alleys were run in Lincoln, CA

Over the years, I have also been privileged to meet the people at the other end of the letter and email chains: Patt Martinelli from VHAS, author Vince Farinaccio, historians Tom Keels and John Hepp, Tom Rebbie, President and CEO of Philadelphia Toboggan Coasters Inc., and others. All of them have followed our research progress, and have continued to graciously help it along. In 2016, we published our first book, “Seeking Redemption: The Real Story of the Beautiful Game of Skee-Ball” which is a deep dive into the history of the game. Since then, I continue to write articles, and correspond with people who own vintage Skee-Ball Alleys, some more than 70 years old, as well as many clones of the game. I’ve gotten to go to the factory in Wisconsin and see the new alleys up close and personal, and meet the people who make it happen including Holly Hampton and owner Larry  Treankler of Bay Tek Entertainment. I’ve been privileged to be a guest at recent Skee-Ball tournaments and meet the rollers who play the game at the highest professional level. I’ve also gotten to see some of the clones that people have restored up close and personal. 

Skee-Ball alley on the manufacturing line at Bay Tek Entertainment

The pandemic has not slowed anything down here, and we continue to unearth new stories. I continue the research and have a backlog of articles that I’ve been working on. I hope everyone has enjoyed the book and the articles! It has been an amazing ten years and I am grateful to have met all of you—either virtually or in person. Here’s to the next ten years!

And the balls roll on… 

About the author:

Thaddeus Cooper is the co-author of Seeking Redemption: The Real Story of the Beautiful Game of Skee-Ball, a deep dive into the history of the game. You can find more information about Thaddeus, and his co-author, and their book, at their website NoMoreBoxes.com.

Our New Skee-Ball Book Project • Day 1

Kevin and I are excited to share with everyone that we have started a new Skee-Ball book project! We’re not willing to say a great deal at the moment, however, we’ve been kicking this project around for quite a while and have decided now is the time to get it officially started. It will once again be about Skee-Ball, everyone’s favorite arcade game. We’ve got a rough outline and good foundational material so we will be starting the deep work in the days ahead.

I’ll be posting about the project as we go along–we are not quite sure how often, and we might even give you a sneak peek once in a while. So come along for the ride as we write our next book about the history of Skee-Ball.

And the balls roll on….

SB History | The Story of the Skee-Ball Patent • Part 2

Read Part 1

Figure 3-700PXWide

Joseph Fourestier Simpson mailed his original patent application for Skee-Ball on November 8, 1907 to Washington, DC,. Four days later, after it was routed through the complex maze of mailrooms, clerks and other officials, it finally land on the desk of one R. H. Hyatt, the acting patent examiner. Hyatt reviewed Simpson’s application in detail, and over the course of a month researched his patent claims in depth.

Simpson had filed for seven claims that included:

  • The target that the ball would fall into
  • The ski jump that launched the ball into the air
  • The inclined alley along which the ball would travel
  • The ball return
  • The nets on the side to contain the ball
  • The lever that actuated the scoring device

In the letter that Hyatt wrote back to Simpson on December 18, he began by telling Simpson the title of the patent needed to be changed from “Game” to “Game Apparatus” and continued describing other items that needed to be changed, for example:

“In the 5th line from the bottom of page 1, “Fig. 1″ occurs twice, and correction is required.”

He went on with an entire page about details of the documentation that needed to be fixed. And then, Hyatt rejected six of claims out of hand, and thought that the seventh might be allowable, with additional work.

In rejecting the other six claims Hyatt referenced other patents including: Bush #836,561; Rollert #660,460; Kary #754,456; Fahl #787,161 and Griebel #768,600. A close read of Hyatt’s letter shows that in Hyatt’s mind even if Simpson did fix the minor problems, the pre-existing patents invalidated his claims, therefore Simpson had no patentable invention.

Hyatt had absolutely no clue as to how revolutionary, original and compelling these features would be, especially the skee-jump and the elevated target.  One can only imagine the frustration that Simpson would feel when that letter landed back on his desk.

 

About the author:

Thaddeus Cooper is the co-author of Seeking Redemption: The Real Story of the Beautiful Game of Skee-Ball, a deep dive into the history of the game. You can find more information about Thaddeus, and his co-author, and their book, at: http://www.nomoreboxes.com/.

SB History | The Story of the Skee-Ball Patent • Part 1

Figure 3-700PXWide

On November 8, 1907, a little known inventor finished a patent application for “Game,” and it was notarized and sent to the United States Patent Office in Washington, DC for consideration. A few days later it began its journey across the desks of clerks, examiners and reviewers. That patent application described the very first game of Skee-Ball, and the applicant was Joseph Fourestier Simpson.

Simpson was born in Philadelphia, Pennsylvania on October 31, 1852, to a merchant class family. His father sold cotton duck fabric for sails, work clothes and tarpaulins right up to the end of the Civil War, when the southern sources for cheap cotton dried up. He passed away soon after that, leaving Simpson fatherless at age 17, just as the young man was getting ready to make his way in the world. Simpson was an exceptional young man, meticulous, highly observant, curious and tenacious when ideas caught his attention. And unlike his merchant father, he had a passionate desire to invent.

Starting as a railway clerk, Simpson worked hard, and within a few years, he started his own lumber planing business. And he started inventing. While running the mill, he patented an ingenious over-center trunk latch, which allowed an overfilled travel trunk to be closed easily. Although it was exhibited at the 1876 Centennial Exposition and commended for “utility and low cost,” he was unable to find a manufacturing and sales outlet for his invention. He closed his planing business and worked with his cousin to develop and patent a ratchet wrench, but ran into the same problem in finding manufacturing and sales. In 1890 he and his family moved to Vineland, New Jersey. He continued to struggle with ups and downs of the industrial economy, reinventing himself as a manager, an attorney working in real estate, an investor and broker for mining and railway projects, and a manufacturer of knitted goods.  Simpson was working tirelessly to advance himself on his own merit in an unforgiving economy that treated those without independent family wealth harshly.

In his middle years around the turn of the century, Simpson became even more creative, with a plethora of innovations and inventions. He still had a problem attracting capital and businessmen to manage and promote his innovations, and one by one, they fizzled.

Finally, Simpson developed the most successful and groundbreaking invention of his career: the game of Skee-Ball. And he began his more than twelve month journey to getting a patent for the game. He and his attorney, Charles Rutter, outlined seven claims in the patent application. These seven features were what Simpson knew made the game unique. But there was one feature that made the game different than any other game that has come before it, or since. The skee jump that launched the ball into the air, much like a ski-jumper. It was the first claim of the patent and stated:

“In a game apparatus, in combination, a board along which a projectile is adapted to travel, an obstruction upon said board for causing said projectile to be projected into the air in a direction which will be a continuation of its original movement, and a target in the line of the trajectory of said projectile. ”

Over the next thirteen months Simpson, Rutter and the patent office would fight it out in a frustrating, grueling battle of claims and counters before Simpson’s patent was finally granted.

About the author:

Thaddeus Cooper is the co-author of Seeking Redemption: The Real Story of the Beautiful Game of Skee-Ball, a deep dive into the history of the game. You can find more information about Thaddeus, and his co-author, and their book, at: http://www.nomoreboxes.com/.

SB History | Skee-Ball’s Inventor: Joseph Fourestier Simpson

Joseph Fourestier Simpson (Courtesy Vineland Historical and Antiquarian Society)
Joseph Fourestier Simpson (Courtesy Vineland Historical and Antiquarian Society)

Finally, Simpson developed the most successful and groundbreaking invention of his career: the game of Skee-Ball, which he patented in 1908.

Joseph Fourestier Simpson was born in Philadelphia, Pennsylvania on October 31, 1852, to a merchant class family. His father sold cotton duck fabric for sails, work clothes and tarpaulins right up to the end of the Civil War, when the southern sources for cheap cotton dried up. He passed away soon after that, leaving Simpson fatherless at age 17, just as the young man was getting ready to make his way in the world. Simpson was an exceptional young man, meticulous, highly observant, curious and tenacious when ideas caught his attention. And unlike his merchant father, he had a passionate desire to invent.

Starting as a railway clerk, Simpson worked hard, and within a few years, he started his own lumber planing business. And he started inventing. While running the mill, he patented an ingenious over-center trunk latch, which allowed an overfilled travel trunk to be closed easily.

Although it was exhibited at the 1876 Centennial Exposition and commended for “utility and low cost,” he was unable to find a manufacturing and sales outlet for his invention. He closed his planing business and worked with his cousin to develop and patent a ratchet wrench, but ran into the same problem in finding manufacturing and sales.

He continued to struggle with ups and downs of the industrial economy, reinventing himself as a manager, an attorney working in real estate, an investor and broker for mining and railway projects, and a manufacturer of knitted goods.  Simpson was working tirelessly to advance himself on his own merit in an unforgiving economy that treated those without independent family wealth harshly.

In his middle years around the turn of the century, Simpson became even more creative, with a plethora of innovations and inventions. Refined sugar had just been introduced to the market, and Simpson planned on using the new ingredient to create a health candy. He came up with the idea of selling stamps that could be affixed to a postcard and redeemed at the other end for small amounts of cash, calling his invention a “postal check.” He worked for years on building a better bicycle seat to cash in on the fast growing bicycle craze. He invented a clever board game based on managing two way rail traffic on a single set of tracks. He still had a problem attracting capital and businessmen to manage and promote his innovations, and one by one, they fizzled.

Finally, Simpson developed the most successful and groundbreaking invention of his career: the game of Skee-Ball, which he patented in 1908.

He had learned a lot of lessons over the course of his career, and every one of them went into making Skee-Ball a success. He incorporated key features to make this a fascinating game for players, and a great money-maker for operators, with an automatic coin box and ball release, as well as automatic scoring and ball return. The game was designed so there was no need to reset pins or targets, and no need to keep score manually. That meant that, there was no need to employ an attendant to collect money or reset the game for the next player.  The Skee-jump proved to be just the right twist for making the game more fascinating and challenging for players. Simpson proved to be a visionary, with a game appealing to a brand new and expanding audience. Simpson noted that these people were the “nervous and imaginative types” who were attracted by the game’s uniqueness and “fast play excitement” in contrast to the slower more traditional game of bowling.

Simpson did his best to prepare for business success. He attracted a deep pocket investor, William Nice Jr., and an enthusiastic young man, John W. Harper, to manufacture and sell the alleys. But fate intervened. After only a few months, William Nice Jr. passed away unexpectedly, and Simpson and Harper struggled to find someone to take over manufacturing and promotion of the game. This effort was thwarted by businesspeople too conservative and lacking in vision to appreciate his breakthroughs.

In the end, it was a Skee-Ball player and enthusiast who bought them out. Jonathan Dickinson Este had the advantages that Simpson lacked: a father who was a successful business owner; a Princeton University education including the financial and business contacts he made there; and the resources to continue to refine what Simpson developed. But Simpson was the visionary, the tireless inventor, striving with all of his intelligence, tenacity and creativity against all odds to gift the planet with the longest lived and most beloved arcade game ever invented: Skee-Ball.

Simpson continued to invent, including a crate suitable for shipping eggs long distance, and another promising game called Bridgeball. Sadly, after initial promise, these inventions also failed to take hold. He retired to write the family genealogy, and manage some internal family affairs. Simpson passed away in 1930, living long enough to see Skee-Ball become a phenomenal success, but unfortunately, never partaking of the true financial fruits of his labors. He is buried in an unmarked grave in Philadelphia, Pennsylvania.

About the author:

Thaddeus Cooper is the co-author of Seeking Redemption: The Real Story of the Beautiful Game of Skee-Ball, a deep dive into the history of the game, and the lighter version of the history, And The Balls Roll On: The Short History of the Beautiful Game of Skee-Ball. You can find more information about Thaddeus, his co-author, their books, and their documentary about the history of Skee-Ball, And The Balls Roll On…: The Real Story of the Beautiful Game of Skee-Ball at: http://www.nomoreboxes.com/.